Star Wars Art: Visions – With a Giveaway!

Marketing image from Abrams Books.

It is widely accepted that Star Wars has influenced art and pop culture since A New Hope was released in 1977, but what if it was able to influence art that predates the movie itself. Star Wars Art: Visions, aims to give us a glimpse into a world of art that could have been. Pulling for a very eclectic group of current artists, including cartoonists, illustrators and fine artists, this book turns some iconic art on its ear and shows us how Star Wars may have influenced the original works.

Abrams released a five minute trailer, including interviews with a number of the artists featured in the book. Take a look at the trailer after the break and enter for a chance to win one of three books donated by Abrams.

Fill out the form below for a chance to win one of three books sent to us by the publisher. Entries are limited to US addresses only. We will choose a winner on January 6th, so enter soon. If you can’t see the form or it doesn’t work for any reason, try this instead.

If you would rather not wait, Star Wars Art: Visions is available on Amazon.com for around $30.

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Holiday Traditions and Monumental Moments

This has been the week for holiday celebrations. It is one of traditions and monumental moments for our family. It’s filled with tradition because for the twelfth or thirteenth year we did what we always do on Christmas Eve. It was and will be a monumental moment for our family for reasons I’ll explain in a bit.

Photo by Russ Neumeier

Photo by Russ Neumeier (on his mobile phone)

First, our traditions. It started when we lived in Madison, Wisconsin.  For Christmas, we would bundle up the (then) two kids, drive to the state capitol building, look at the state Christmas tree, and then go eat lunch at Ella’s Deli before coming home, maybe watching a movie and then making home-made pizza for dinner. In the years since, the tribe has grown to four children, but everything else remains the same. Some years we get grandparents to join us on our journey (which now means driving from the Milwaukee, Wisconsin area to Madison and back).

On New Year’s Eve we let the kids invite friends over. We’ll grill burgers (yes, in the cold — we’re hard-core like that) and let the kids watch the specials on Disney before yelling “Happy New Year!” and getting up at our regular time on January 1st.

Why did we do this? A mix of former traditions – some from when I grew up, some from when my wife grew up, and some brand new to our family. It doesn’t sound like that big of a deal, but you know you’re on to something when the kids start asking in October if we’ll be going to Madison on Christmas Eve.

I hope that you are developing your own traditions during the holiday season – I’ve seen the comfort and stability they bring the kids even when things go less-than-perfect and other-than-planned.

Which brings me to the monumental moment(s).

One of our children spent the night at home this Christmas Eve for the first time in nearly six months (and the plans are to have him spend New Year’s Eve at home). This spring, summer, and fall I had to take an extended absence from regular writing for GeekDad (and Ken, thanks for your patience). Why?

Well, without too many details (because as my wife writes, it’s his story to tell), we had one of our children removed from our home and placed in county care. The images of two Sheriff’s Deputies knocking on our door during dinner this summer will be etched in my brain forever.

In the subsequent months, we’ve been in court several times, we visit, he comes to the house for a couple hours each visit during a week, and we have been part of weekly family sessions as we work through the struggles…

One night at home (and another planned) a monumental moment.

It’s monumental for our son who grew and started advocating for what he wanted and laid out several reasons why this was not an unreasonable request. It’s monumental for us because we’re at a point where we can agree to this. It’s a monumental moment for me because it’s the first time in a public setting I’m willing to write about this … to go on public record that I don’t have it all together — in many ways I’ve not been the (Geek)Dad I should be.

We don’t know what the future holds in this situation – what we do know is, that in the midst of the turmoil and emotion, we love our son and our son wants the comfort and stability that comes with family traditions this time of year. It’s a connection point in a year with very few of them.

Maybe you can’t relate to our family’s struggle; maybe you can. Regardless — from one geek parent to another — love your kids, snuggle them close, build memories through traditions, and please never, ever take a moment with them for granted.

And know that if things don’t go as planned, you’re not alone.

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Top 10 D&D Modules I Found in Storage This Weekend – Finale! (GeekDad Wayback Machine)

Dms2_white_plume_mountainWe were digging through the storage shed to find just the right box of Christmas decorations, when I should chance across the dusty stack of old Dungeons & Dragons modules I’ve had with me for… well, for a very long time. For all the GeekDads who have gamed, as I scan and read through these, I’ll post them for your enjoyment and comment, if you remember them.

As Jim Morrison said, this is the end, my friends. I’ve reached the bottom of the stack, and come to my all-time favorite module. I’m not saying it’s the best. Picking a “best” is very subjective, and subjective is something we gamers know a lot about. All I’m saying here is that this is the module I had the most fun playing and running back in the old days; the one that holds the most memories of hilarious mayhem. Yes, race fans, it’s S2 – White Plume Mountain.

Search ye far or search ye near
You’ll find no trace of the three
Unless you follow Instructions clear
For the weapons abide with me.

North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.

WPM was for me the amusement park of dungeons. Long story/short, 1,300 years before, a wacky mage named Keraptis decides to set up shop in the magma tunnels under the mountain, along with his “fanatically loyal company of renegade gnomes.” After vanishing in the caves, his name fades from memory… until now. Three very powerful weapons have been stolen from three very wealthy collectors, and a note was left signed with Keraptis’ symbol.

So, somewhat like the A-Team or the Equalizer (or Knight Rider, or Airwolf), you’ve been hired to help when no one else has been able. Your party of adventurers (a mixed group, between 5th and 10th level) find their way to WPM (the “feathered mound” of the poem), and with a little luck, can discover a cave leading downwards, with a secret door at the bottom. Then, a winding staircase takes you down to your first encounter: a rather mangy-looking gynosphinx, who riddles you this-

Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged, but e’erchanging, eternally

That’s one’s so easy, even a half-drunk halfling (is that redundant?) could answer it. But you’ve already been lulled into a false sense of security, because the fun has just begun. The dungeon is actually a tri-plex. There were three weapons stolen: Wave, a +3 intelligent trident that confers the following powers – fish commanding, water breathing, underwater action, cube of force, telepathy, and on natural 20, dehydration, which would drain half the target’s remaining hitpoints; Whelm, a +3 intelligent hammer of stunning that also detects gold, gems, and goblins; and the one that gave all the geeks with anti-paladins asthma attacks – Blackrazor, a +3 intelligent, chaotic neutral sword that would suck souls. Yes, it was a blatant rip-off of Elric, but it was still way cool. Each weapon had its own section of the dungeon with traps and monsters protecting it, so that once you found one, you had to come back to a central point, and go find the next one.

A few things to remember in White Plume Mountain:

  • The cavern with boiling mud in the bottom, and wobbly disks hanging from chains is just cruel. And the geysers going off. And the slipping. If only someone could fly or teleport! Hey, magic-user! Take me away!
  • Whelm is protected by a Vampire in a room with permanent darkness cast on it. “You hear a noise-” “I SWING MY SWORD AT IT (rolls die) CRITICAL HIT!” “You have struck your cleric with your sword, roll 3d6, double it, and add your strength modifiers.” “D’OH!”
  • Remember that wild spinning corridor from The Six Million Dollar Man that lead to some sort of alien hide-out guarded by Bigfoot? It’s here.
  • Wave is guarded by a giant crab in a room that is basically a bubble inside a tank of boiling water. The crab knows better than to poke the walls. Are you that smart? Roll…
  • There is a corridor that is, in effect, an induction stove. Think about that word: induction.
  • Oh yes, the frictionless room. Remember calling for the magic-user to fly or teleport? Won’t work here. Going to be a few bruises before you get through that one.
  • And, of course, the terraced room of monsters. Each terrace holds nasty monsters, alternating with water or dry-land creatures: giant crayfish, giant scorpions, sea lions, and three manticores. And once you get through them, there’s the doughty halfling guarding Blackrazor. Wha-? A halfling? Guarding the best treasure? This’ll be a piece of cake! Get ‘im! Um, hey, why is it so cold in here? 8d8 damage? From a halfling? OUCH!

And in the end, if you’ve succeeded, your party now has some very sweet weapons, and it’ll be up to you to bribe your DM to let you keep them. Unless your DM is a sadist, and then as you’re trying to leave, a pair (or even four) efreet show up to see you off. If that happens, I suggest you leave less than a 15% gratuity, because the service here sucks.

And that’s it, folks! I want to thank everyone for all the kind comments, this has been a really fun series to write. If I ever come across more modules (or if anyone wants to send me some), I promise I’ll do more. As a parting gift, click through to the extended post to see a few more images from the module, and as a special bonus, a custom encounter page I wrote him for the module many, many years ago. Enjoy!

[This series originally ran in December/January 2007-2008]

Dds21
A2

A3

A4

A5

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