Top 10 Things Science Fiction Promised Us That Didn’t Happen in 2010

The Jetsons

Image © Warner Bros. Animation

Science fiction makes a lot of predictions about the future — that’s really the point, isn’t it? The best science fiction looks at the future, trying to see where we are headed and what it will be like when we get there. Some authors are so good at this it seems as though they actually are able to peer into the future (even if only through a scanner darkly) and tell stories of what is to come. But even the best sci-fi has, over the years, gotten a lot wrong about what was the future when it was written.

2010 is almost over, and I thought it would be an appropriate time to look at a few things that were supposed to happen (or have happened) by this year, but didn’t.

  1. Flying Cars — This is a popular one to gripe about, but I’ve got bad news for you: it ain’t ever gonna happen. It’s not that flying cars are technically impossible, but they are socially impossible. I have little doubt that if our best and brightest applied themselves to the task, we could mass-produce personal travel devices that would allow us to rise off the ground and zoom through the air just like George Jetson. But imagine a world where the millions of cars on the road are replaced by millions of flying cars, or, should I say, millions of potential flying bombs. Even if we were to create some system that automatically forces cars to avoid buildings, how long before some moron with a beef against a particular government, philosophy, or just against sanity in general hacks that system and heads towards the closest sky scraper in a flying car packed with C4 explosive? No thanks, I’ll stick to the ground.
  2. A Moon Base — We were supposed to have  Moon Base Alpha by 1999, or at least by 2001, but for sure by 2010. That didn’t happen. What did happen in 2010 was some unmanned moon landings (deliberate crashes, really) that provided new evidence that it might be technically possible and financially rewarding one-day to establish a permanent (but small) outpost on our lonely satellite. Well, I guess that’s something. The goalpost for a working Moon base has now been pushed all the way to 2069, according to a recent design challenge from Shift Boston. I’ll be 101 years old in 2069, so I just hope we have anti-aging pills soon.
  3. Anti-Aging Pills — Although you can not yet pop a pill and stay 36 forever, the possibility of arresting or reversing aging is looking promising. New advances in unlikely places such as nano-technology are pointing to ways that we might ingest little robots that rebuild our systems from within. But nano-bots are also the bane of a lot of sci-fi stories, turning the world into a mass of gray goo.
  4. Trips to Jupiter — Zooming off to planets far was a staple of 1950s sci-fi. What’s changed in the nearly-50 years since Yuri Gagarin took the first off-planet jaunt is that we learned space is a really inhospitable climate. No air, no water, no heat, no gravity and no magnetosphere leads to dead humans. And recreating all of this in a portable format has proven far more elusive than the dreamers of the golden-age of sci-fi first thought. Even the more realistic versions shown in 2001: A Space Odyssey and it’s sequel 2010: Odyssey Two may be centuries away.
  5. Nuclear Holocaust — OK, so it’s a good thing this one didn’t happen, obviously, but when I was a child in the 1970s, it seemed like a high probability. Growing up with the specter of MAD (Mutually Assured Destruction, for anyone too young to remember it) looming over you was a way of life that we hoped no one was mad enough to test. The made-for-TV movie The Day After scared the hell out of me when I was a teen. But no one would have guessed in 1980 that by the end of the decade the Soviet Union would no longer exist. The nuclear threat may not have disappeared with it; however, the constant specter of nuclear holocaust has, if not disappeared, at least become less of a daily concern.

  1. Virtual Reality — Sure, we have Second Life, World of Warcraft and Toy Story 3D, but the truly immersive user interface that is virtual reality is still just a dream. There’s some promising work being done with wearable computing, but its still a long way from being able to jack your cranium straight into the net as in Neuromancer, or even hacking your optic nerve with VR goggles as in Snow Crash.
  2. AI Robot Butlers & Self-Driving Cars — I want my piña colada served to me on the veranda at the perfect temperature by a slave robot. I want to be chauffeured around the city at night in my high speed luxury electric car while it reads to me the news of the day customized to my unique interests. I want all of this and I want it all guilt free. Oh sure, I can get a Roomba to vacuum my house or a Lexus which can park itself, but that’s not really the same thing, is it?
  3. Computer Overlords — On the up side, none of the non-existent robot butlers and self-aware cars have risen up to overthrow their human oppressors and imprison them in The Matrix. We’ll call this one and #7 even.
  4. Commercial Supersonic Air Travel — We actually had this mode of travel, but lost it in 2003 with the last flight of the Concorde (although we did get a very funny semi-eponymous TV show). There is some movement to bring back supersonic commercial flights, but I suspect you’ll be buying tickets to Moon Base Alpha before you are buying supersonic airplane tickets again.
  5. Cheap, Clean, and Unlimited EnergyNikola Tesla’s dream of free and unlimited electricity seems even more impossible today than when he first proposed it in the early 20th century. Many of the wars on this small blue marble we call home are in large or small part over energy resources. Global climate change is intrinsically linked to the ways in which we produce energy. Whether it’s gas for your car or electricity for your house, we all spend a lot of money on energy. A limitless, non-polluting, inexpensive (or even free) energy source could completely transform humanity, taking us out of the energy dark age we live in now, and leading to a true peace on Earth and good will between all mankind. That’s my wintertime wish for the future. Do you have one?

Later this week: 10 for ‘10: 10 things sci-fi promised that DID happen in (or by) 2010.

Jason Cranford Teague is a writer, speaker, and the Director of UX for Forum One who still wears his 12 foot long Doctor Who scarf to work. He lives near Washington, DC with his 2 kids, 2 cats, but just the one wife.

Follow Jason on @jasonspeaking and @fluidwebtype.

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Top 10 D&D Modules I Found in Storage This Weekend #5 (GeekDad Wayback Machine)

Dmb4_the_lost_cityWe were digging through the storage shed to find just the right box of Christmas decorations, when I should chance across the dusty stack of old Dungeons & Dragons modules I’ve had with me for… well, for a very long time. For all the GeekDads who have gamed, as I scan and read through these, I’ll post them for your enjoyment and comment, if you remember them.

It’s back to the basics again, faithful readers: B4 – The Lost City. What could spoil the fun of getting lost in the desert and discovering the ruins of a great civilization vanished in the drifting sands of time? How about finding the remnants of that civilization living underground as a perpetually drugged populace divided into four fanatical factions of religious zealots? And hilarity ensues!

Days ago, your group of adventurers joined a desert caravan. Halfway across the desert, a terribly sandstorm struck, separating your party from the rest of the caravan. The second day after your water ran out, you stumbled upon a number of stone blocks sticking out of a sand dune. Investigation showed that the sand covered the remains of a tall stone wall. On the other side of the stone wall was a ruined city. In the center of the city towered a step-pyramid. On the south side of the pyramid, a ramp with stairs led from the ground to the top of the highest tier. A quick search of the ruins revealed no source of food or water, so you decided to climb the pyramid. In the side of the ramp, level with the floor of the top tier, you found a secret door…

So, instead of a dungeon crawl, we get a pyramid crawl. Each level of the pyramid is held by the adherents of one or another of the old gods of the ancient civilization who bicker amongst themselves even as they try to rebuild their civilization with their personal diety as big Kahuna. Plus there are various undead versions of the pyramids original honorees still lying in state, ready to party when your, er, party comes through. Interestingly enough with this module, things are clearly detailed to a certain point, and then the rest is left for the DM to “Expand the Adventure,” including a final confrontation with the evil “God” who helped bring down the civilization, and eventual discovery of the remnants of the people living a strange, drug-addled life of mushroom farming beside a subterranean lake. Fun for the whole family!

Things to remember in The Lost City:

  • The Brotherhood of Gorm are the Jocks; the Magi of Usamigaras are the Nerds; the Warrior Maidens of Madarua are the Cheerleaders; and the Priests of Zargon are the Goths. Treat this whole module like high school, and you should do just fine.
  • There are wererats in this adventure. Wererats. I mean, if you’re going to get bitten by a lycanthrope, pick wolf, or fox, or ferret – anything but rat, right? Pretty pathetic, if you ask me…
  • The Cynidiceans – the descendants of the original civilization – are all just like that one buddy in college who discovered LSD and just, kind of, changed. Sometimes he was silly funny, sometimes he was just a little scary, sometimes he would scream about a monster with twelve tentacles and a horn coming out of his head. Unfortunately, that last bit comes true before the end of the module.
  • For an evil god of the underworld, Zargon is a bit of a disappointment. AC 0, 12 hit dice? My grandma (the 12th level fighter/cleric, +3 mace of disruption) could take him in her sleep. But considering this was a module for characters level 1-3, okay, that’s bringing some nasty. So, be careful.

In the end, the party has the chance to bring a lost civilization out from under the influence of what is, in effect, a Go’a’uld, and then unite the remaining factions into a healthy, functional nucleus from which to recreate a great civilization. On the other hand, these people are starving for strong leadership. This could be the opportunity for members of your group to look into politics. Or, perhaps, divinity.

That’s all I’ve got for this holiday week, but I promise more to come soon. Oh, and did I mention we went back into the storage shed last weekend, and I found two more modules? “Top 10″ may hit 13 before we’re done. See y’all later!

[This series originally ran in December/January 2007/2008]

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Appy Christmas from GeekDad & Oceanhouse Media

iPhone with the Grinch on it
So, did you or a family member find an iDevice of some sort underneath the tree this morning? Well, thanks to Oceanhouse Media, GeekDad has two Apps Packs to give away with 10 Oceanhouse Media redeem codes for a wide selection of their apps including “How the Grinch Stole Christmas“, “One Fish Two Fish Red Fish Blue Fish” and “Hop on Pop.”

This is a great pack for any Geek Family to add to their new device and if you’d like to have these codes sent straight to your inbox just leave a comment below telling us what you’ve enjoyed about GeekDad in 2010 and what you look forward to from us in 2011.

We will choose two winners at random and we will take all comments up until midnight on 26 December EST.

Merry Christmas and enjoy playing with your toys – we know we will!

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